//
// Created by 王乐 on 2022/2/8.
//

#include "LeCameraBaseBehaviour.h"

LeCameraBaseBehaviour::LeCameraBaseBehaviour()
{

}

LeCameraBaseBehaviour::~LeCameraBaseBehaviour()
{

}

void LeCameraBaseBehaviour::setCameraTarget(LeGameObject *ptarget)
{

}

void LeCameraBaseBehaviour::setCameraShakeMode(bool shake)
{

}
